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Alien Hunter WIP's

Based upon an idea for a collab piece/university assignment, I've decided to re-imagine the initial design. The idea was to create a creature from another world, whose technological capacity was still relatively basic. I was keen to try and explore a strong bipedal form, but try and make a silhouette that was just about different enough. Once I was happy with my technologically primitive design, I want to design a more advanced version. I have plans to rig and animate the creature in Maya to eventually import it into Unreal engine.

First go in unreal properly. A lot to unpack and learn, and probably a million different ways to improve where I am, but it's a start I'm not too unhappy with....onwards!

First go in unreal properly. A lot to unpack and learn, and probably a million different ways to improve where I am, but it's a start I'm not too unhappy with....onwards!

Teeth, Gums and Tongue. Rendered in Iray within substance.

Teeth, Gums and Tongue. Rendered in Iray within substance.

Teeth, Gums and Tongue. Rendered in Iray within substance.

Teeth, Gums and Tongue. Rendered in Iray within substance.

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Rendered in SP with Iray

Progress further on the Alien body. Going to have to reproject the normal maps from Z brush as there seem to be some inversions. For now, a collage of some different HDRI based lighting!

Progress further on the Alien body. Going to have to reproject the normal maps from Z brush as there seem to be some inversions. For now, a collage of some different HDRI based lighting!

Same as previous image, but this time showing a bit of Sub surface scatter in the ear!

Same as previous image, but this time showing a bit of Sub surface scatter in the ear!

Body map texturing - base colour map for body only thing in play at the moment. Need to find a work around for seams across texture sets in substance!

Body map texturing - base colour map for body only thing in play at the moment. Need to find a work around for seams across texture sets in substance!

WIP. Slowly adding in roughness layers. Height and normal maps solely generated in Zbrush - will explore substance for more range.

WIP. Slowly adding in roughness layers. Height and normal maps solely generated in Zbrush - will explore substance for more range.

Alien Head WIP. More layers to come....

Alien Head WIP. More layers to come....

Shin guard plates. Using the same smart material I created for the belt. The forearm guards share this smart material also!

Shin guard plates. Using the same smart material I created for the belt. The forearm guards share this smart material also!

Central Gemstone. Faked the effect I was after. Love working in Substance Painter.

Central Gemstone. Faked the effect I was after. Love working in Substance Painter.

Side Gemstones

Side Gemstones

Gem Backing

Gem Backing

Neck Garment

Neck Garment

Arm garters with brass like metal clips

Arm garters with brass like metal clips

WIP of the Belt. Made instances in Maya of a single piece, 'bent' it into a belt shape, reshaped into zbrush, repositioned each UV across 4 tiles. Working through texture development now...

WIP of the Belt. Made instances in Maya of a single piece, 'bent' it into a belt shape, reshaped into zbrush, repositioned each UV across 4 tiles. Working through texture development now...

Belt Buckle Texturing in Substance

Belt Buckle Texturing in Substance

Belt Backing Texturing in Substance

Belt Backing Texturing in Substance

Groin protector texturing in Substance

Groin protector texturing in Substance

Been a while since I uploaded anything so here's a fresh update. Finally finished all modelling on the character itself now, and have begun blocking out colours and markings in polypaint. Substance texturing to follow!

Been a while since I uploaded anything so here's a fresh update. Finally finished all modelling on the character itself now, and have begun blocking out colours and markings in polypaint. Substance texturing to follow!

Some adjustments to the Hunter Alien garments. I want to make it feel more primal, so I've added a few elements that have a rawness and organic feel to them. Blocking out forms still as well as retopologising for unwrap.

Some adjustments to the Hunter Alien garments. I want to make it feel more primal, so I've added a few elements that have a rawness and organic feel to them. Blocking out forms still as well as retopologising for unwrap.

Some adjustments to the Hunter Alien garments. I want to make it feel more primal, so I've added a few elements that have a rawness and organic feel to them. Blocking out forms still as well as retopologising for unwrap.

Some adjustments to the Hunter Alien garments. I want to make it feel more primal, so I've added a few elements that have a rawness and organic feel to them. Blocking out forms still as well as retopologising for unwrap.

Adding more skin and pore detail. Exploring Garments, trying to see what shapes will work well as a base

Adding more skin and pore detail. Exploring Garments, trying to see what shapes will work well as a base

Adding more skin and pore detail

Adding more skin and pore detail

Working on Adding more and skin pore detail.

Working on Adding more and skin pore detail.

WIP 03

WIP 03

WIP 02

WIP 02

WIP 01

WIP 01